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Sunday, August 8, 2021

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Tuesday, March 15, 2016

The Elder Scrolls Online Revisited

The Elder Scrolls Online has a huge player base and won an award for the best in the MMO category in 2015. This article is for the hundreds of role-playing game (RPG) fans, who never got a chance to play the game. The game offers the depth of a traditional massively multiplayer online role-playing game (MMORPG), with fast paced gameplay and gorgeous open world. The Elder Scrolls Online was developed by ZeniMax Online Studios and initially released on April 4, 2014 for Microsoft Windows. It was later released for the PlayStation 4 and Xbox One on June 9, 2015. It is The Elder Scrolls franchise's eighth game, and the first one to have multiplayer features. The game revolves around two main objectives, which are the Player vs Environment (PvE) and the Player vs Player (PvP). The social aspect of the game also adds to the overall gaming experience, as players get a chance to meet new friends and join a band of adventurers to take on a group quest. The quest for your soul takes you all over the world map in PvE, as you explore exotic locations, delve into dark dungeons in search of treasure, and gather material for crafting everything from weapons and armor to food and potions. The Elder Scrolls Online presently has two Downloadable Content (DLC) packs available on the online store, namely The Imperial City and Orsinium. Imperial city features a new PvP Dungeon, where players from opposing factions wage a war against the denizens of the dungeon as well as each other, in an effort to mine for a rare material known as Telwar stone.

Sunday, January 3, 2016

What is ahead for World of Warcraft in 2016

A New Year often brings thoughts of new beginnings, glimmers of hope that the future will be bright. As we begin 2016, Blizzard Entertainment's "Warcraft" franchise looks like it might have its biggest year in a long while. Big budget movies featuring characters and worlds that just a few years ago would have been impossible to feature on the big screen have proven to be box office juggernauts over the last few years. Viewers are now accustomed to seeing gods and superheroes battle it out on the big screen. In June, the denizens of Azeroth will get their turn to be exposed to a wider audience than ever before as "Warcraft" hits theaters. Directed by Duncan Jones and starring Travis Fimmel, Paula Patton, Ben Foster, Dominic Cooper, Toby Kebbell, Ben Schnetzer, Rob Kazinsky, and Daniel Wu, "Warcraft" tells the story of the first interactions between the Orcs, as they flee their dying world, and the humans of Azeroth. The movie is sure to rekindle interest in former "World of Warcraft" players, as well as bring in some new ones. The other big happening for "World of Warcraft" in 2016 is the launch of the game's sixth expansion. "Legion" is expected to be released sometime in or before September, and brings with it an all-new "hero class." Players will be able to create Demon Hunters, which will have several special abilities. "Legion" will also introduce Artifacts to the game, powerful weapons based on weapons used by legendary characters in the game's history. "Legion" will also bring many changes to currently existing characters and game mechanics. There are going to be balance changes to each class, and the PvP system is getting an overhaul. Gear won't matter nearly as much in "Legion" PvP, where characters will be able to advance through an honor leveling system to gain PvP-only talents. "Legion" will also introduce Gnome Hunters to the game, along with the Mechanical pet family for Hunters. Gnome and Goblin Hunters will be able to tame Mechanical pets from the outset, and other Hunters will be able to tame them via a device made by Engineers. Stay tuned for more "World of Warcraft" news as the release dates for the "Warcraft" movie and the "Legion" expansion draw near. World of Warcraft US

Sunday, November 22, 2015

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Thursday, November 12, 2015

EA have always flirted with crossing the line when it comes to the volume of pack promotions, and one-off Informs

The gaming industry as a whole is under the microscope right now with regards to the value proposition of its DLC, season passes and micro transactions, and I wonder how far we are away from FIFA's Skyrim'esq "horse armour" moment, which sends it tumbling in to the headlines for all the wrong reasons. I for one, will take no joy in reporting it, if and when that moment arrives.



FIFA 16 has been out for a few weeks now and continues to ride high at the top of gaming charts around the globe. As you know already, we quite like the new gameplay once you get used to it, and seeming, so do a lot of people. Others think it’s the worst football game ever made, and so, in many ways not much has changed in FIFA land.

Except however, for a few slightly worrying new trends in Ultimate Team.

Now don’t get me wrong, I love a Hero In Form as much as the next guy, but just a few weeks in to FIFA 16’s reign we’ve seen more Hero’s, promotions and TOTW In Forms than in any FIFA before at this stage. I’ve written a few articles in the past about the value (or lack of) that FIFA Points represent for gamers and therefore these recent developments concern me quite a bit.

The Hero In Forms are in fairness the result of some exceptional early season performances, which in turn set a precedent of sorts. As soon as EA gave Lewandowski a Hero In Form for smashing five goals in nine minutes, they had to do the same when Aguero did. Then when Ronaldo broke Real’s scoring record, it again seemed like a heroically neat fit. So perhaps this swathe of early Hero’s is merely coincidental?

That theory would hold more water if we weren’t also seeing an additional five players in the TOTW, and random promotional 2x chance offers to land FUT’s “top” players. Lets not forget that market stability and fairness were at the heart of EA’s vision this year, which doesn't quite tally with offering a double chance to land FUT's best players to anyone willing to spend big on FIFA Points, before even a month had passed since release.fut 16 coins

EA have always flirted with crossing the line when it comes to the volume of pack promotions, and one-off Informs. But on the basis that they remained few and far between, and came in volume later in the games cycle, they got a free pass of sorts. That at least allowed time for players to build up stocks of earned coins to spend, rather than having to rely on real money and FIFA Points to access those elite packs. Not possible for FIFA 16 if you wish to stay with the current curve.

Sadly some of the things we’ve seen so far in FUT 16 feel to me like profiteering from the games launch period more than planned activity, and it’s not being done subtly either. If the idea was to include full 23 man FUT squads in the TOTW for FIFA 16 then great. But why do it from TOTW 5 and not from launch? Could it be a technical limitation, now resolved? I may be wrong, but that seems very unlikely given the speed at which EA have injected vast numbers of players in to Ultimate Team in the past. So why the sudden change if not to encourage more pack purchases?

Combined with that (as most YouTuber’s will attest), pack weights this year feel harder than ever, meaning that if you do go after some of the big guys on "offer" the chances of actually getting them are even less than in years previous. I’ve seen countless tales on Twitter of people blowing 150K+ and more on FIFA Points and not even finding a single Legend on Xbox. Whether they have the income to burn or not is irrelevant. Having a system that deals out probability on that scale so unfairly, just doesn't feel right under any circumstance.

Some of you are probably sat there thinking "well they've always done this, so why are you writing about it now?" And maybe you're right. But to me it always felt like FUT promotions had a legitimate reason. A MOTM was earned, a TOTW was tough to call or a big tournament was on. And yet this week we have our fifth Hero in Wijnaldum and 22 other In Forms which include Ibra and Neymar.

All players in TOTW 6 are I'm sure deserving of their spots for one reason or another, but the sheer volume that this stuff is coming out at is unrelenting. And if anything this new found thirst for unique In Form's actually diminishes their worth And how long before the bar for entry for a Hero In Form is low enough to accommodate a hat-trick? Or a brace? Or a great save? At this rate, I'd give it about two weeks.

The simple fact is, that every time a big or unique player gets released into Ultimate Team, EA's digital revenue spikes. So from their perspective why not release more Hero's? That strategy (if it is at play) is an incredibly dangerous one, and it's a very slippery slope once you get started. As soon as your profits break all known records (which they have) they always need to be bettered in the eyes of shareholders, and for us that only means more and more of this stuff happening in FUT. A self perpetuating spiral of doom if you will.

What worries me most is that these trends however insignificant they may seem to you personally, aren't the end, they're very much the beginning. And that in two or three years time, we could be looking at a shadow of the original FUT concept, which started off this craze back in FIFA 09. I guess the questions is, where will it end? Hero's every week? MOTM's every week? Some of you might wonder what's wrong with that, and perhaps it is okay to have more variety. But for me, these promotions undoubtedly increase the pressure on people to spend, and that isn't what FUT should be about.


How do you feel about the volume of In Form's and promotions in Ultimate Team? Let us know in the comments.

Wednesday, July 22, 2015

Chille Senju says, Shout-out to Ultros server!

There are also two new Extreme difficulty fights against Primal superbosses, though they seem a bit easier than previous Extreme fights--People are already clearing them with odd party compositions. These new Primal fights are against Bismarck and Ravana. Bismarck gives item-level 175 weapons and the Ravana fight gives i190 weapons; after a long drought of meaningful rewards from the Extreme Primals in A Realm Reborn, it’s refreshing to see these fights housing the best weapons currently in the game. There is also a return of elite monster Hunts in the expansion with the new Centurio Seal as a reward for killing A-rank and S-rank monsters. Centurio Seals are one of the most important endgame currencies, so Hunts are (for better or worse) insanely popular at the moment. A Realm Reborn suffered a bit from the toxic culture that can develop around this highly competitive game feature, with some players feeling jilted when they miss a hunt and others feeling left out for all the out-of-game coordination that others use to monopolize the process. It’s somewhat surprising to see Hunts take on such importance after the issues in A Realm Reborn; if you hated the system in the base game, be warned that it’s important to the combat endgame again. Even with disparate flaws and an intimidating grind for alt Jobs after your main Job has reached Level 60, Heavensward still presents a better RPG experience than A Realm Reborn. The story is much better, presentation is at an all-time high, and the dungeons are all a lot of fun. The grind will probably decrease in time, too--I suspect the main reason for it is to stop people from maxing out too fast then complaining there is no content to complete. With more content, including a new hardcore raid, just around the corner, it’s difficult to concretely saw how important the more pernicious aspects of the game, like the Hunts, will be in the long run. We must look at the present moment, to today. What we have is a gorgeous, stirring, mechanically solid, feature-rich expansion to what is, by my money, the best MMO in years.

Thursday, July 16, 2015

Mmobeys Liverpool and Brazil ace Coutinho set to join Chelsea star in FIFA 15 MOTS

However, that hasnt stopped FIFA 15 fans carrying on and putting together some of the The best/worst FIFA 15 misses weve seen all season. The guys at EA have even put together a new montage of what they believe are the top choices and include some of the top stars from the Premier League. Even the players with the best stats in the game, such as Cristiano Ronaldo of Real Madrid, cant guarantee success in front of goal, as the below clip shows. And with the Summer transfer market in full swing, EA have commenced moving players from their old squads to their new ones. Over the course of the next few months, as player transfers are approved in the real-world, FIFA will make those same changes in FIFA Ultimate Team. EA have warned that although they will make these changes as quickly as possible, fans will have to be prepared for multiple updates throughout July and August. These changes only apply to new items found in packs, fans who obtained a player item prior to their transfer will not see a change while in their collection. See More at:http://www.mmobeys.com/ Example of new changes to FUT can be found here and includes the likes of Petr Cech moving from Chelsea to Arsenal earlier this summer.