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Tuesday, March 15, 2016
The Elder Scrolls Online Revisited
The Elder Scrolls Online has a huge player base and won an award for the best in the MMO category in 2015. This article is for the hundreds of role-playing game (RPG) fans, who never got a chance to play the game. The game offers the depth of a traditional massively multiplayer online role-playing game (MMORPG), with fast paced gameplay and gorgeous open world.
The Elder Scrolls Online was developed by ZeniMax Online Studios and initially released on April 4, 2014 for Microsoft Windows. It was later released for the PlayStation 4 and Xbox One on June 9, 2015. It is The Elder Scrolls franchise's eighth game, and the first one to have multiplayer features.
The game revolves around two main objectives, which are the Player vs Environment (PvE) and the Player vs Player (PvP). The social aspect of the game also adds to the overall gaming experience, as players get a chance to meet new friends and join a band of adventurers to take on a group quest.
The quest for your soul takes you all over the world map in PvE, as you explore exotic locations, delve into dark dungeons in search of treasure, and gather material for crafting everything from weapons and armor to food and potions.
The Elder Scrolls Online presently has two Downloadable Content (DLC) packs available on the online store, namely The Imperial City and Orsinium.
Imperial city features a new PvP Dungeon, where players from opposing factions wage a war against the denizens of the dungeon as well as each other, in an effort to mine for a rare material known as Telwar stone.
Sunday, January 3, 2016
What is ahead for World of Warcraft in 2016
A New Year often brings thoughts of new beginnings, glimmers of hope that the future will be bright. As we begin 2016, Blizzard Entertainment's "Warcraft" franchise looks like it might have its biggest year in a long while.
Big budget movies featuring characters and worlds that just a few years ago would have been impossible to feature on the big screen have proven to be box office juggernauts over the last few years. Viewers are now accustomed to seeing gods and superheroes battle it out on the big screen. In June, the denizens of Azeroth will get their turn to be exposed to a wider audience than ever before as "Warcraft" hits theaters.
Directed by Duncan Jones and starring Travis Fimmel, Paula Patton, Ben Foster, Dominic Cooper, Toby Kebbell, Ben Schnetzer, Rob Kazinsky, and Daniel Wu, "Warcraft" tells the story of the first interactions between the Orcs, as they flee their dying world, and the humans of Azeroth. The movie is sure to rekindle interest in former "World of Warcraft" players, as well as bring in some new ones.
The other big happening for "World of Warcraft" in 2016 is the launch of the game's sixth expansion. "Legion" is expected to be released sometime in or before September, and brings with it an all-new "hero class." Players will be able to create Demon Hunters, which will have several special abilities. "Legion" will also introduce Artifacts to the game, powerful weapons based on weapons used by legendary characters in the game's history.
"Legion" will also bring many changes to currently existing characters and game mechanics. There are going to be balance changes to each class, and the PvP system is getting an overhaul. Gear won't matter nearly as much in "Legion" PvP, where characters will be able to advance through an honor leveling system to gain PvP-only talents.
"Legion" will also introduce Gnome Hunters to the game, along with the Mechanical pet family for Hunters. Gnome and Goblin Hunters will be able to tame Mechanical pets from the outset, and other Hunters will be able to tame them via a device made by Engineers.
Stay tuned for more "World of Warcraft" news as the release dates for the "Warcraft" movie and the "Legion" expansion draw near. World of Warcraft US
Sunday, November 22, 2015
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Thursday, November 12, 2015
EA have always flirted with crossing the line when it comes to the volume of pack promotions, and one-off Informs
The gaming industry as a whole is under the microscope right now with regards to the value proposition of its DLC, season passes and micro transactions, and I wonder how far we are away from FIFA's Skyrim'esq "horse armour" moment, which sends it tumbling in to the headlines for all the wrong reasons. I for one, will take no joy in reporting it, if and when that moment arrives.
FIFA 16 has been out for a few weeks now and continues to ride high at the top of gaming charts around the globe. As you know already, we quite like the new gameplay once you get used to it, and seeming, so do a lot of people. Others think it’s the worst football game ever made, and so, in many ways not much has changed in FIFA land.
Except however, for a few slightly worrying new trends in Ultimate Team.
Now don’t get me wrong, I love a Hero In Form as much as the next guy, but just a few weeks in to FIFA 16’s reign we’ve seen more Hero’s, promotions and TOTW In Forms than in any FIFA before at this stage. I’ve written a few articles in the past about the value (or lack of) that FIFA Points represent for gamers and therefore these recent developments concern me quite a bit.
The Hero In Forms are in fairness the result of some exceptional early season performances, which in turn set a precedent of sorts. As soon as EA gave Lewandowski a Hero In Form for smashing five goals in nine minutes, they had to do the same when Aguero did. Then when Ronaldo broke Real’s scoring record, it again seemed like a heroically neat fit. So perhaps this swathe of early Hero’s is merely coincidental?
That theory would hold more water if we weren’t also seeing an additional five players in the TOTW, and random promotional 2x chance offers to land FUT’s “top” players. Lets not forget that market stability and fairness were at the heart of EA’s vision this year, which doesn't quite tally with offering a double chance to land FUT's best players to anyone willing to spend big on FIFA Points, before even a month had passed since release.fut 16 coins
EA have always flirted with crossing the line when it comes to the volume of pack promotions, and one-off Informs. But on the basis that they remained few and far between, and came in volume later in the games cycle, they got a free pass of sorts. That at least allowed time for players to build up stocks of earned coins to spend, rather than having to rely on real money and FIFA Points to access those elite packs. Not possible for FIFA 16 if you wish to stay with the current curve.
Sadly some of the things we’ve seen so far in FUT 16 feel to me like profiteering from the games launch period more than planned activity, and it’s not being done subtly either. If the idea was to include full 23 man FUT squads in the TOTW for FIFA 16 then great. But why do it from TOTW 5 and not from launch? Could it be a technical limitation, now resolved? I may be wrong, but that seems very unlikely given the speed at which EA have injected vast numbers of players in to Ultimate Team in the past. So why the sudden change if not to encourage more pack purchases?
Combined with that (as most YouTuber’s will attest), pack weights this year feel harder than ever, meaning that if you do go after some of the big guys on "offer" the chances of actually getting them are even less than in years previous. I’ve seen countless tales on Twitter of people blowing 150K+ and more on FIFA Points and not even finding a single Legend on Xbox. Whether they have the income to burn or not is irrelevant. Having a system that deals out probability on that scale so unfairly, just doesn't feel right under any circumstance.
Some of you are probably sat there thinking "well they've always done this, so why are you writing about it now?" And maybe you're right. But to me it always felt like FUT promotions had a legitimate reason. A MOTM was earned, a TOTW was tough to call or a big tournament was on. And yet this week we have our fifth Hero in Wijnaldum and 22 other In Forms which include Ibra and Neymar.
All players in TOTW 6 are I'm sure deserving of their spots for one reason or another, but the sheer volume that this stuff is coming out at is unrelenting. And if anything this new found thirst for unique In Form's actually diminishes their worth And how long before the bar for entry for a Hero In Form is low enough to accommodate a hat-trick? Or a brace? Or a great save? At this rate, I'd give it about two weeks.
The simple fact is, that every time a big or unique player gets released into Ultimate Team, EA's digital revenue spikes. So from their perspective why not release more Hero's? That strategy (if it is at play) is an incredibly dangerous one, and it's a very slippery slope once you get started. As soon as your profits break all known records (which they have) they always need to be bettered in the eyes of shareholders, and for us that only means more and more of this stuff happening in FUT. A self perpetuating spiral of doom if you will.
What worries me most is that these trends however insignificant they may seem to you personally, aren't the end, they're very much the beginning. And that in two or three years time, we could be looking at a shadow of the original FUT concept, which started off this craze back in FIFA 09. I guess the questions is, where will it end? Hero's every week? MOTM's every week? Some of you might wonder what's wrong with that, and perhaps it is okay to have more variety. But for me, these promotions undoubtedly increase the pressure on people to spend, and that isn't what FUT should be about.
How do you feel about the volume of In Form's and promotions in Ultimate Team? Let us know in the comments.
FIFA 16 has been out for a few weeks now and continues to ride high at the top of gaming charts around the globe. As you know already, we quite like the new gameplay once you get used to it, and seeming, so do a lot of people. Others think it’s the worst football game ever made, and so, in many ways not much has changed in FIFA land.
Except however, for a few slightly worrying new trends in Ultimate Team.
Now don’t get me wrong, I love a Hero In Form as much as the next guy, but just a few weeks in to FIFA 16’s reign we’ve seen more Hero’s, promotions and TOTW In Forms than in any FIFA before at this stage. I’ve written a few articles in the past about the value (or lack of) that FIFA Points represent for gamers and therefore these recent developments concern me quite a bit.
The Hero In Forms are in fairness the result of some exceptional early season performances, which in turn set a precedent of sorts. As soon as EA gave Lewandowski a Hero In Form for smashing five goals in nine minutes, they had to do the same when Aguero did. Then when Ronaldo broke Real’s scoring record, it again seemed like a heroically neat fit. So perhaps this swathe of early Hero’s is merely coincidental?
That theory would hold more water if we weren’t also seeing an additional five players in the TOTW, and random promotional 2x chance offers to land FUT’s “top” players. Lets not forget that market stability and fairness were at the heart of EA’s vision this year, which doesn't quite tally with offering a double chance to land FUT's best players to anyone willing to spend big on FIFA Points, before even a month had passed since release.fut 16 coins
EA have always flirted with crossing the line when it comes to the volume of pack promotions, and one-off Informs. But on the basis that they remained few and far between, and came in volume later in the games cycle, they got a free pass of sorts. That at least allowed time for players to build up stocks of earned coins to spend, rather than having to rely on real money and FIFA Points to access those elite packs. Not possible for FIFA 16 if you wish to stay with the current curve.
Sadly some of the things we’ve seen so far in FUT 16 feel to me like profiteering from the games launch period more than planned activity, and it’s not being done subtly either. If the idea was to include full 23 man FUT squads in the TOTW for FIFA 16 then great. But why do it from TOTW 5 and not from launch? Could it be a technical limitation, now resolved? I may be wrong, but that seems very unlikely given the speed at which EA have injected vast numbers of players in to Ultimate Team in the past. So why the sudden change if not to encourage more pack purchases?
Combined with that (as most YouTuber’s will attest), pack weights this year feel harder than ever, meaning that if you do go after some of the big guys on "offer" the chances of actually getting them are even less than in years previous. I’ve seen countless tales on Twitter of people blowing 150K+ and more on FIFA Points and not even finding a single Legend on Xbox. Whether they have the income to burn or not is irrelevant. Having a system that deals out probability on that scale so unfairly, just doesn't feel right under any circumstance.
Some of you are probably sat there thinking "well they've always done this, so why are you writing about it now?" And maybe you're right. But to me it always felt like FUT promotions had a legitimate reason. A MOTM was earned, a TOTW was tough to call or a big tournament was on. And yet this week we have our fifth Hero in Wijnaldum and 22 other In Forms which include Ibra and Neymar.
All players in TOTW 6 are I'm sure deserving of their spots for one reason or another, but the sheer volume that this stuff is coming out at is unrelenting. And if anything this new found thirst for unique In Form's actually diminishes their worth And how long before the bar for entry for a Hero In Form is low enough to accommodate a hat-trick? Or a brace? Or a great save? At this rate, I'd give it about two weeks.
The simple fact is, that every time a big or unique player gets released into Ultimate Team, EA's digital revenue spikes. So from their perspective why not release more Hero's? That strategy (if it is at play) is an incredibly dangerous one, and it's a very slippery slope once you get started. As soon as your profits break all known records (which they have) they always need to be bettered in the eyes of shareholders, and for us that only means more and more of this stuff happening in FUT. A self perpetuating spiral of doom if you will.
What worries me most is that these trends however insignificant they may seem to you personally, aren't the end, they're very much the beginning. And that in two or three years time, we could be looking at a shadow of the original FUT concept, which started off this craze back in FIFA 09. I guess the questions is, where will it end? Hero's every week? MOTM's every week? Some of you might wonder what's wrong with that, and perhaps it is okay to have more variety. But for me, these promotions undoubtedly increase the pressure on people to spend, and that isn't what FUT should be about.
How do you feel about the volume of In Form's and promotions in Ultimate Team? Let us know in the comments.
Wednesday, July 22, 2015
Chille Senju says, Shout-out to Ultros server!
There are also two new Extreme difficulty fights against Primal superbosses, though they seem a bit easier than previous Extreme fights--People are already clearing them with odd party compositions. These new Primal fights are against Bismarck and Ravana. Bismarck gives item-level 175 weapons and the Ravana fight gives i190 weapons; after a long drought of meaningful rewards from the Extreme Primals in A Realm Reborn, it’s refreshing to see these fights housing the best weapons currently in the game.
There is also a return of elite monster Hunts in the expansion with the new Centurio Seal as a reward for killing A-rank and S-rank monsters. Centurio Seals are one of the most important endgame currencies, so Hunts are (for better or worse) insanely popular at the moment. A Realm Reborn suffered a bit from the toxic culture that can develop around this highly competitive game feature, with some players feeling jilted when they miss a hunt and others feeling left out for all the out-of-game coordination that others use to monopolize the process. It’s somewhat surprising to see Hunts take on such importance after the issues in A Realm Reborn; if you hated the system in the base game, be warned that it’s important to the combat endgame again.
Even with disparate flaws and an intimidating grind for alt Jobs after your main Job has reached Level 60, Heavensward still presents a better RPG experience than A Realm Reborn. The story is much better, presentation is at an all-time high, and the dungeons are all a lot of fun. The grind will probably decrease in time, too--I suspect the main reason for it is to stop people from maxing out too fast then complaining there is no content to complete. With more content, including a new hardcore raid, just around the corner, it’s difficult to concretely saw how important the more pernicious aspects of the game, like the Hunts, will be in the long run. We must look at the present moment, to today. What we have is a gorgeous, stirring, mechanically solid, feature-rich expansion to what is, by my money, the best MMO in years.
Thursday, July 16, 2015
Mmobeys Liverpool and Brazil ace Coutinho set to join Chelsea star in FIFA 15 MOTS
However, that hasnt stopped FIFA 15 fans carrying on and putting together some of the The best/worst FIFA 15 misses weve seen all season.
The guys at EA have even put together a new montage of what they believe are the top choices and include some of the top stars from the Premier League.
Even the players with the best stats in the game, such as Cristiano Ronaldo of Real Madrid, cant guarantee success in front of goal, as the below clip shows.
And with the Summer transfer market in full swing, EA have commenced moving players from their old squads to their new ones.
Over the course of the next few months, as player transfers are approved in the real-world, FIFA will make those same changes in FIFA Ultimate Team.
EA have warned that although they will make these changes as quickly as possible, fans will have to be prepared for multiple updates throughout July and August.
These changes only apply to new items found in packs, fans who obtained a player item prior to their transfer will not see a change while in their collection. See More at:http://www.mmobeys.com/
Example of new changes to FUT can be found here and includes the likes of Petr Cech moving from Chelsea to Arsenal earlier this summer.
Tuesday, July 7, 2015
Kick Started Its RS Gold Hot Sale for MMORPG Addicts
For MMO game Runescape addicts, buying and selling gold virtually is a way to stay alive in the game. Rsgoldaz.com is an online repository of unlimited virtual gold coins that has just started its RS gold hot sale.
Rsgoldaz.com, an online repository of Runescape coins, recently kick started its RS gold hot sale for online gamers who frantically search for 03 gold and o7 gold to gain advantage during the gameplay. The online shop recently brought a host of offers for the online MMO game addicts. Rsgoldaz.com not only sells RS gold, but it also sells other items of interest for the gamers. From 2M gold to Runescape 3 300M Gold, online gaming addicts can buy and repurchase different types of packages tailored to their needs.www.fifacoinsbuy.co
From RS3 gold to RS3 powerlevelling, from RS07 gold to RS07 powerlevelling, the online store sells a whole lot of items that might just level up the excitement of the players. According to the owners, they have reasonably priced all the gold items and other items essential to the gameplay so that every player can afford them. Besides, their round-the-clock dedicated customer service would help the players to choose the right products quite easily, the owners of the online Runescape gold shop claimed recently.www.gmusd.com
On behalf of the online shop, a senior marketing executive recently spared a few words before local media people. He pointed out the key strengths of the online store. "We are one of those online stores where you will never experience third-party pop-up and slide-in advertisements. However, that's not all. We offer secure payment gateways to people who want to shop RS Gold on our site. People can use debit or credit cards of any bank to shop gold coins from our website. Moreover, registered and returning customers may expect a whole host of added benefits and surprise offers", he told the press.
The CEO of the company also met the press here and told that his company is aiming to become the number one store for Runescape Gold in the USA and abroad. "We are looking to occupy the number one spot in the world of online shopping for Runescape 03 and 07 gold coins," he said to the press.
Thursday, July 2, 2015
Guild Wars 2: Heart of Thorns trailer shows guild halls
At the PC Gaming Show today, game director Colin Johanson gave us a first look at guild halls, one of the many new features of Guild Wars 2's Heart of Thorns expansion. Guild halls allow your guild to claim a piece of Tyria; taking up residence in the jungle to build and decorate a new home. From there, guilds will be able to hang out, launch missions and form teams with which to challenge other guilds.
As shown in the trailer, guild players will first need to work together to clear out Mordremoth's forces in order to claim their hall. Once owned, players can utilise a variety of features covering PvE, PvP and WvW activities. Forming a guild hall team, for instance, will let players compete in PvP for rank in the new guild leaderboards.
If you want to hone your PvP skills, the arena will let you brawl with your guild. Elsewhere, the War Room is a place to build tools to wage war against other guilds in World vs World. You can earn abilities that, for instance, let you call down airstrikes to defend a castle that you own.
For the pacifists, there are also activities away from the battlefield. The Workshop lets guilds manufacture items to take out into the world, and a new guild-specific crafting profession will be made available.
ArenaNet has promised to go into more detail about guild halls in the coming weeks. Johanson also announced that Guild Wars 2: Heart of Thorns pre-purchases are live right now: Details here. www.mmozt.com
You can watch the full interview with Johanson below
Sunday, May 31, 2015
Revealed: Most traded player on FIFA 15 Ultimate Team
EA Sports have released information on all the stats within FIFA 15 and FIFA 15 Ultimate Team for the Premier League this season and it makes for interesting reading.
With the Premier League drawing to a close EA have released a number of interesting figures with regards to games played between Premier League clubs and Premier League players on FIFA 15 Ultimate Team.
FIFA 15 Ultimate Team Premier League TOTS cards announced
image: http://www.squawka.com/news/wp-content/uploads/2015/05/4608060.jpg
Hazard CostaThere were over 140 million games this season with over 333 million goals, two very impressive numbers.
It is absolutely no surprise that Diego Costa of Chelsea led the way in terms of goals, the Blues are the best Premier League team to use in the game and Costa is sensational.
In total players scored over 56.5 million goals using Costa which was considerably more than second placed Sergio Aguero who got 36.7 million.
Confirmed FIFA 16 Feature: Addition of Women’s Football
image: http://www.squawka.com/news/wp-content/uploads/2015/02/4525807.jpg
Van Persie and Falcao scored just 14 goals between them this season
Van Persie and Falcao scored just 14 goals between them this season
It’s a sign of how desperate Manchester United fans were to see their team succeed that both Robin van Persie and Radamel Falcao were in the top four.
Moving on to the top five traded players and the number one in this list was Arsenal defender Laurent Koscielny (yeah we’re not sure either).
Koscielny is a great player both in real life and in FIFA 15 Ultimate Team but to be the number one player? We were very surprised.
Exclusive interview with EA head honcho about new FIFA 16 feature
image: http://www.squawka.com/news/wp-content/uploads/2015/05/4575789.jpg
Koscielny has completed 88% of his passes in the Premier League
Koscielny has completed 88% of his passes in the Premier League
Loic Remy and Kyle Walker were both no surprise given their pace whilst Eliaquim Mangala and Aaron Ramsey finished off the top five traded players.
Interestingly Manchester City’s home kit from 1884 was one of the most traded kits but Manchester United’s away kit from this season won that particular battle.
You can see the full list of stats below.
With the Premier League drawing to a close EA have released a number of interesting figures with regards to games played between Premier League clubs and Premier League players on FIFA 15 Ultimate Team.
FIFA 15 Ultimate Team Premier League TOTS cards announced
image: http://www.squawka.com/news/wp-content/uploads/2015/05/4608060.jpg
Hazard CostaThere were over 140 million games this season with over 333 million goals, two very impressive numbers.
It is absolutely no surprise that Diego Costa of Chelsea led the way in terms of goals, the Blues are the best Premier League team to use in the game and Costa is sensational.
In total players scored over 56.5 million goals using Costa which was considerably more than second placed Sergio Aguero who got 36.7 million.
Confirmed FIFA 16 Feature: Addition of Women’s Football
image: http://www.squawka.com/news/wp-content/uploads/2015/02/4525807.jpg
Van Persie and Falcao scored just 14 goals between them this season
Van Persie and Falcao scored just 14 goals between them this season
It’s a sign of how desperate Manchester United fans were to see their team succeed that both Robin van Persie and Radamel Falcao were in the top four.
Moving on to the top five traded players and the number one in this list was Arsenal defender Laurent Koscielny (yeah we’re not sure either).
Koscielny is a great player both in real life and in FIFA 15 Ultimate Team but to be the number one player? We were very surprised.
Exclusive interview with EA head honcho about new FIFA 16 feature
image: http://www.squawka.com/news/wp-content/uploads/2015/05/4575789.jpg
Koscielny has completed 88% of his passes in the Premier League
Koscielny has completed 88% of his passes in the Premier League
Loic Remy and Kyle Walker were both no surprise given their pace whilst Eliaquim Mangala and Aaron Ramsey finished off the top five traded players.
Interestingly Manchester City’s home kit from 1884 was one of the most traded kits but Manchester United’s away kit from this season won that particular battle.
You can see the full list of stats below.
Tuesday, May 12, 2015
FIFA 15 servers down for FUT maintenance on Mar 27
We have another important heads-up for all FIFA 15 players now. EA has sent out word that the FIFA 15 FUT servers are going down for maintenance on March 27.
The good news is that we can already tell you when FIFA 15 FUT will be back up. EA has informed players that FUT servers will be down at 6am on March 27 UK time.
The EA servers downtime will last 2.5 hours, but hopefully the downtime won’t last longer than EA has stated – since it has done in the past by been doing several hours after the stated time.
With FIFA 15 FUT down at 6am UK time, it means that for those playing on PST time, expect the servers to go down on Thursday evening at 11pm – 1.30am in the morning.
There’s the heads-up for you, as the servers are going to be going down in around an hour’s time. Let us know if you have any issues during the downtime and if you still can’t connect after 8.30am UK or 1.30am PST.
The good news is that we can already tell you when FIFA 15 FUT will be back up. EA has informed players that FUT servers will be down at 6am on March 27 UK time.
The EA servers downtime will last 2.5 hours, but hopefully the downtime won’t last longer than EA has stated – since it has done in the past by been doing several hours after the stated time.
With FIFA 15 FUT down at 6am UK time, it means that for those playing on PST time, expect the servers to go down on Thursday evening at 11pm – 1.30am in the morning.
There’s the heads-up for you, as the servers are going to be going down in around an hour’s time. Let us know if you have any issues during the downtime and if you still can’t connect after 8.30am UK or 1.30am PST.
Friday, March 27, 2015
EA defends Fifa Ultimate Team transfer market price ranges
FIFA Ultimate Team developer EA Sports has defended its introduction of transfer market price ranges earlier this month.
The move was prompted by a rising tide of coin sellers who were destabilising the game's economy.
In a new statement and Q&A for FUT fans due to go live this evening, EA detailed its latest move to tackle the problem - tailoring its price ranges to fit individual platforms. You can see a spreadsheet of how prices have changed here.
"Since the introduction of Price Ranges, we've already made more than 650 adjustments to player pricing, with a focus on the highest value players available in the FUT economy," a FIFA spokesperson explained.
"Last week's introduction of Price Ranges has helped restrict illegitimate coin transfers on the FUT Transfer Market, and balance player item prices so they reflect the current marketplace, but finding that right balance will take some time - we have a team dedicated to finding that balance.
"On Wednesday, we made another important change that will bring better trading balance and fairness to the Transfer Market. We've introduced unique Price Ranges on each platform (Xbox, PlayStation, and PC) to reflect the values and dynamics in those unique economies. This will bring minimum and maximum prices better in line with the perceived value within those economies, and make transfers fairer and more enjoyable for all FUT players."
EA's transfer market now caps the minimum and maximum amounts of coins that items can be sold for via the popularity of players and other items on each platform.
Items include players, in-forms, consumables and club items.
The need for a minimum item price has angered some fans, something to which EA has now responded:
"Removing the minimum range would open Price Ranges to the movement of fraudulent coin selling transfers," the developer said. "Coin sellers are looking to use certain players with market values much lower than their maximum range in order to transfer set amounts of coins.
"We understand that the minimum price range has been a frustration for many of you, but it's a necessary part of eliminating coin selling in FUT. We'll continue to adjust Price Ranges for players in order to find the right balance for the Transfer Market."
By tailoring the market to each platform, EA hopes to avoid the situation where the upper range for an item on one market could be seen as too low on another - thus creating a situation where users were unwilling to sell players at all.
The move was prompted by a rising tide of coin sellers who were destabilising the game's economy.
In a new statement and Q&A for FUT fans due to go live this evening, EA detailed its latest move to tackle the problem - tailoring its price ranges to fit individual platforms. You can see a spreadsheet of how prices have changed here.
"Since the introduction of Price Ranges, we've already made more than 650 adjustments to player pricing, with a focus on the highest value players available in the FUT economy," a FIFA spokesperson explained.
"Last week's introduction of Price Ranges has helped restrict illegitimate coin transfers on the FUT Transfer Market, and balance player item prices so they reflect the current marketplace, but finding that right balance will take some time - we have a team dedicated to finding that balance.
"On Wednesday, we made another important change that will bring better trading balance and fairness to the Transfer Market. We've introduced unique Price Ranges on each platform (Xbox, PlayStation, and PC) to reflect the values and dynamics in those unique economies. This will bring minimum and maximum prices better in line with the perceived value within those economies, and make transfers fairer and more enjoyable for all FUT players."
EA's transfer market now caps the minimum and maximum amounts of coins that items can be sold for via the popularity of players and other items on each platform.
Items include players, in-forms, consumables and club items.
The need for a minimum item price has angered some fans, something to which EA has now responded:
"Removing the minimum range would open Price Ranges to the movement of fraudulent coin selling transfers," the developer said. "Coin sellers are looking to use certain players with market values much lower than their maximum range in order to transfer set amounts of coins.
"We understand that the minimum price range has been a frustration for many of you, but it's a necessary part of eliminating coin selling in FUT. We'll continue to adjust Price Ranges for players in order to find the right balance for the Transfer Market."
By tailoring the market to each platform, EA hopes to avoid the situation where the upper range for an item on one market could be seen as too low on another - thus creating a situation where users were unwilling to sell players at all.
Tuesday, November 4, 2014
Ways to Rapidly Earn Your Very first Pot of Gold on FIFA 15 Coins
This short article is going to introduce some very best fifa 15 coins online strategies around from the Special Riggers that proved to become productive.
Look for the gold players with all the max buy now cost setting to 300 fifa 15 coins. Snap up every person you located that whose overall rating gets over 76. Discard the players for tiny income of about 50 FIFA coins or you’ll be able to make an effort to sell them for extra profit. Doing these is fantastic to construct it up should you have not got too several to get started with. They are going to all count.
Resell the cheapest players on market. It requires identifying the low-cost players on industry and guaranteeing there is certainly enough margins among the least expensive players on market place to enable FIFA gamers to buy players and resell them for additional cheap fifa 15 ultimate coins than that you purchased for even though the player continues to be the cheapest a single on market. If a specific player sell for 4,000 FIFA coins but it is possible to discover an additional one particular for about 3,000 FIFA coins. Snaffle the less costly one particular up and resell for about three,800 FIFA coins.
You whomp up the price by 800 fifa ultimate team coins but the price tag continues to be the lowest on market. Make certain that to become snapped up by some players seeking forward to bolstering the squad with that player. Though keep in mind that EA will take 5% from all sales, so it is best to ensure that that you’ll find nevertheless enough margins so you might make income.
Now you might have got some tools for acquiring started having out at the same time as get trading. Traders will likely be rewarded for their hard perform. Earning big amount of fifa coins on the internet will take perseverance and patience. You will occasionally pick up some bargains that make you fortune when most of the occasions than not FIFA coins are earned with numerous trades. As soon as you get the procedures that function nicely to you, repeat it till it becomes useless then move to anything new for more constantly FIFA coins earnings.
With all the release of FIFA 15 only several short days away, gamers are lining up in droves to ready themselves for the months of feverish Ultimate Team playing and on-line friendly domination.
New releases every year could make it difficult for games to create serious jumps from 1 year towards the subsequent, but EA Sports has accomplished just that in the fall of 2014. Within the second year of next-generation consoles, some big-time strides have been made to improve the user encounter each with regards to new capabilities and gameplay improvements.
Simply place, it is going to really feel like a whole new game the first time you fire up your PS4 or Xbox One–something that can not be stated year in and year out with any sports platform, but definitely rings accurate relating to FIFA 15.
Here’s a swift rundown on the ideal options that EA Sports has added, and my initial observations from fiddling around on the game’s demo.
Using the millions of hours invested from gamers into Ultimate Team, it’s only fitting that EA Sports has after again produced the well-known game mode a primary focus in FIFA 15 since it released around the company’s web page.
They’re hanging their hat mainly on 3 crucial improvements to Ultimate Team, starting with all the “concept squads.” It is exactly what it sounds like–a new feature that allows customers to file by way of the complete FUT (FIFA Ultimate Group) catalog and match up prospective starting lineups to find out what combinations strengthen chemistry most.
The second main addition is the improvements produced to player loaning, that will let customers to loan out–or receive–players for any set quantity of matches as opposed to an entire season.Click Here to Buy
Look for the gold players with all the max buy now cost setting to 300 fifa 15 coins. Snap up every person you located that whose overall rating gets over 76. Discard the players for tiny income of about 50 FIFA coins or you’ll be able to make an effort to sell them for extra profit. Doing these is fantastic to construct it up should you have not got too several to get started with. They are going to all count.
Resell the cheapest players on market. It requires identifying the low-cost players on industry and guaranteeing there is certainly enough margins among the least expensive players on market place to enable FIFA gamers to buy players and resell them for additional cheap fifa 15 ultimate coins than that you purchased for even though the player continues to be the cheapest a single on market. If a specific player sell for 4,000 FIFA coins but it is possible to discover an additional one particular for about 3,000 FIFA coins. Snaffle the less costly one particular up and resell for about three,800 FIFA coins.
You whomp up the price by 800 fifa ultimate team coins but the price tag continues to be the lowest on market. Make certain that to become snapped up by some players seeking forward to bolstering the squad with that player. Though keep in mind that EA will take 5% from all sales, so it is best to ensure that that you’ll find nevertheless enough margins so you might make income.
Now you might have got some tools for acquiring started having out at the same time as get trading. Traders will likely be rewarded for their hard perform. Earning big amount of fifa coins on the internet will take perseverance and patience. You will occasionally pick up some bargains that make you fortune when most of the occasions than not FIFA coins are earned with numerous trades. As soon as you get the procedures that function nicely to you, repeat it till it becomes useless then move to anything new for more constantly FIFA coins earnings.
With all the release of FIFA 15 only several short days away, gamers are lining up in droves to ready themselves for the months of feverish Ultimate Team playing and on-line friendly domination.
New releases every year could make it difficult for games to create serious jumps from 1 year towards the subsequent, but EA Sports has accomplished just that in the fall of 2014. Within the second year of next-generation consoles, some big-time strides have been made to improve the user encounter each with regards to new capabilities and gameplay improvements.
Simply place, it is going to really feel like a whole new game the first time you fire up your PS4 or Xbox One–something that can not be stated year in and year out with any sports platform, but definitely rings accurate relating to FIFA 15.
Here’s a swift rundown on the ideal options that EA Sports has added, and my initial observations from fiddling around on the game’s demo.
Using the millions of hours invested from gamers into Ultimate Team, it’s only fitting that EA Sports has after again produced the well-known game mode a primary focus in FIFA 15 since it released around the company’s web page.
They’re hanging their hat mainly on 3 crucial improvements to Ultimate Team, starting with all the “concept squads.” It is exactly what it sounds like–a new feature that allows customers to file by way of the complete FUT (FIFA Ultimate Group) catalog and match up prospective starting lineups to find out what combinations strengthen chemistry most.
The second main addition is the improvements produced to player loaning, that will let customers to loan out–or receive–players for any set quantity of matches as opposed to an entire season.Click Here to Buy
Saturday, October 4, 2014
FIFA 15 Is Selling Like Crazy
FIFA 15
is destroying the UK Sales chart at the moment. According to UKIE Gfk
Chart-Track, the game totalled 87 per cent of the UK's total weekly
market revenue and 80 per cent of all units sold, so from week one thats
up 15% in terms of units compared to FIFA 14 and 23% in revenue.
Of those sales, PS4 was in front of the Xbox One by about 100,000 copies proving that Legends clearly arent that much of a draw and probably werent worth the bag of cash MS paid for exclusivity.
All that income and it still barely worked for many on launch weekend.
Of those sales, PS4 was in front of the Xbox One by about 100,000 copies proving that Legends clearly arent that much of a draw and probably werent worth the bag of cash MS paid for exclusivity.
All that income and it still barely worked for many on launch weekend.
Thursday, September 18, 2014
New Servers Added: Inoch (NA) and Aier (EU)
Founders, youve seen it for yourselves: the population on ArcheAges initial Head Start servers has been burgeoning! Were excited to announce that two new
servers are being added during Head Start due to overwhelming demand. Inoch is our new North American server and will be added to the Auction House 1
cluster. Aier is our new European server and will be added to the Auction House 3 cluster.
These new servers will be brought online and available to play today: Monday September 15 at 10:30 AM PDT (GMT-7). See you in ArcheAge, Founders!
Friday, July 11, 2014
Mygameg.com - Two specs are better than one
(<a href="http://www.mygameg.com">Best Wow Gold Seller</a>) - In Wrath, Blizzard doubled-down on talent trees. Wrath expanded the trees even further, with another ten points and another layer of talents added at the bottom of each tree.
However, Wrath also introduced Dual Specialization in patch 3.1. The dual spec ability was one of <a href="http://www.mygameg.com">cheap wow gold in stock</a>. Suddenly, you could switch from an elemental shaman to a resto shaman on the fly, instead of hearthing to town, resetting your points, respending your points, setting up your bars with the different spells, etc. Players could have separate specs for PvE and PvP. Raiders could set up one talent configuration for single target DPS and one for cleaving down adds.
Blizzard also added the Equipment Manager, which allowed you to save your different sets of armor and weapons for each spec or role. Most players already had an addon for this, but the official one was a great substitute.
Overall, players had far less incentive to use hybrid builds in Wrath. They could change their role to what the raid or the arena team needed with the click of a button. Some players stuck to their hybrid ways, but such builds became more and more fringe.
Meanwhile, the trees had become enormous: 71 points distributed over 11 tiers per tree. Classes had more than 80 different talents to choose from -- almost double the talent choices of classic WoW. Here's what they looked like back then:
Article Source: <a href="http://www.mygameg.com">www.mygameg.com</a>
Email:sales@mygameg.com
However, Wrath also introduced Dual Specialization in patch 3.1. The dual spec ability was one of <a href="http://www.mygameg.com">cheap wow gold in stock</a>. Suddenly, you could switch from an elemental shaman to a resto shaman on the fly, instead of hearthing to town, resetting your points, respending your points, setting up your bars with the different spells, etc. Players could have separate specs for PvE and PvP. Raiders could set up one talent configuration for single target DPS and one for cleaving down adds.
Blizzard also added the Equipment Manager, which allowed you to save your different sets of armor and weapons for each spec or role. Most players already had an addon for this, but the official one was a great substitute.
Overall, players had far less incentive to use hybrid builds in Wrath. They could change their role to what the raid or the arena team needed with the click of a button. Some players stuck to their hybrid ways, but such builds became more and more fringe.
Meanwhile, the trees had become enormous: 71 points distributed over 11 tiers per tree. Classes had more than 80 different talents to choose from -- almost double the talent choices of classic WoW. Here's what they looked like back then:
Article Source: <a href="http://www.mygameg.com">www.mygameg.com</a>
Email:sales@mygameg.com
Guy4game.co The golden age of hybrids
Talent possibilities exploded during The Burning Crusade. Ten more levels granted players ten more points to assign. Players could now combine abilities in ways that vanilla's trees had never allowed, opening up exciting new gameplay paths. Buy cheap wow gold & items from guy4game.co.
Players didn't choose a specialization like they do today. Instead, they assigned points to three different "trees." Each tree represented a spec, but each also had talents that helped the other two specs as well. So players could pick and choose just how far down they wanted to go in a given tree, and thus how much to commit their character to one spec. "Hybrid" builds were not ideal from a min/max perspective, but they were popular. And TBC was the golden age of such builds.
For example, paladins could combine some of retribution's DPS talents with the holy tree's Holy Shock to create a "Shockadin" build. (cheap wow gold sale The build allowed a ranged DPS spec for paladins. It wasn't great for endgame dungeons or raiding, but it was fun to play for questing and PvP.
"Swift Moonkins" could opt for a more resto-heavy build that gave them access to Nature's Swiftness for instant nukes and more healing capabilities, at the cost of their Force of Nature summon spell.
To create such a build, you had to sacrifice acquiring the top-end talents, which were most often powerful new spells. In many cases, however, those 41-point talents were not so amazing that you couldn't live without them. The versatility often made up for the lack of a spec's ultimate spell.
Article Source: www.guy4game.co
Email:sales@guy4game.co
Woowowgold Archivist: Talents have come full circle
(Woowowgold wow gold) - WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?
The Warlords of Draenor patch 6.0 notes have revealed the latest changes to WoW's ever-evolving talent system. Talents have remained a core system in WoW since its earliest days, the primary method that allows players to make their characters distinct.
In the beta for WoW and throughout vanilla, talent trees were a bit of a mess, as Archivist covered. Today, we'll examine how those early trees came to be expanded, refined, and then scrapped for a very different system. We'll also look at how Warlords is bringing back the earliest version of talent trees in a brand new way.
Article Source: http://www.woowowgold.com
Email:sales@woowowgold.com
Wednesday, June 25, 2014
UK charts: FIFA 14 on top again, a look back at a momentous year
2013 began with FIFA 13 leading the UK charts, and it ends with FIFA 14 crowned No. 1 for the second week in a row. The smart money is on EA Sports' MVP
making it a hat-trick next week; the opening week's charts for each of the last three years has had a FIFA at the top.
Rather than focusing on a top ten that's so static you'd think it'd just stuffed its face with Christmas dinner, let's look back through the rear view mirror
of statistics at what's been a momentous year of UK charts-ery. We've had two console launches in the space of two weeks, an absolute ton of games, and as
ever plenty of Call of FIFA in the charts.
24 different games topped the UK charts in 2013, including one-week wonders like Ni no Kuni, Resident Evil: Revelations, Aliens: Colonial Marines, and
Payday 2.fifa15guide.com
The Last of Us spent the most time at the UK's peak, earning six successive weeks as the numero uno in the summer. Pats on the back to FIFA 14 and Call
of Duty: Ghosts for each racking five weeks in total, and to four-in-a-row hit Saints Row 4.
Talking of successive No. 1s, six games kept top spot for three weeks running or more: BioShock Infinite, Dead Island: Riptide, The Last of Us,
Minecraft: Xbox 360 Edition, Saints Row 4, and Call of Duty: Ghosts.
While Minecraft: Xbox 360 Edition did eventually rack up a run at No. 1, it took a good long while to get there. 4J Studios' port spent four weeks in The
Last of Us' shadow, before finally taking over the No. 1 spot in its fifth week at retail.
Grand Theft Auto 5 became the UK's fastest-selling game ever when it launched in September, running off with a staggering 2.25 million sales or so in its
first week.
No surprises that FIFA 13 stayed in the top ten the longest: It dropped out just before FIFA 14 arrived, making it 37 successive weeks in the top ten
across 2013, and 51 in total since its release in September 2012. Special mentions go to Tomb Raider, which departed the top ten after an impressive 25
weeks, and to Minecraft: Xbox 360 Edition, which was only pushed out on the week the Xbox One launched, some 22 weeks after release.
Some things will never change: Between them, the Call of Duty and FIFA series led the UK charts for a quarter of 2013, including 8 weeks at the end of
the year. Keep on shooting and kicking stuff, UK!
fifaservice.net
Top 10 UK Software Sales (All Formats); week ending December 28
FIFA 14
Call of Duty: Ghosts
Assassin's Creed 4: Black Flag
Battlefield 4
Grand Theft Auto 5
Need for Speed: Rivals
Lego Marvel Super Heroes
Just Dance 2014
Minecraft: Xbox 360 Edition
Gran Turismo 6
Monday, June 16, 2014
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